A Star Wars/Dark Forces themed gameplay mod for GZDoom. Taking elements from both Star Wars cannon and legends. Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities.

Description

This is a version of Xim's Star Wars Doom which features the enemies, without any new weapons, items or player classes. GZDoom version "4.7.0" or higher is required.

Preview
Xim's Star Wars Doom v3.1.2 - Enemies Only
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Ximmerman Author
Ximmerman - - 157 comments

Did a small update to fix some things. I re-added a few missing sprites and removed some unnecessary code and graphics.

Reply Good karma+4 votes
Ximmerman Author
Ximmerman - - 157 comments

Minor update : Fixed bug with final bosses not spawning on easy

Reply Good karma+3 votes
VentoliN13
VentoliN13 - - 24 comments

Thank you greatly for this my good man!

Reply Good karma Bad karma+1 vote
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